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Levels and Geometry in Unreal Engine 5

Exploring game levels, templates, and creating landscapes.
Preview the first lesson free — get full access to all 6 lessons.
Course: On-Demand
Beginner Provider Ken Geary  6 Lessons ·  40m  in Arabic, German, English, Spanish, French, Portuguese, Urdu, Chinese 

Course Description

In these lessons, you will learn what a level is, and how to “teleport” between levels in your game using some basic blueprints. You will also explore the third- and first-person templates, create and edit a landscape, and add water effects to the landscape.

All games contain multiple levels, usually starting with a basic, easy level to get a feel for the game, then progressively “jumping” to levels with increased complexity. You’ll learn how to create a “portal” style blueprint to allow a third-person character to jump to another level and return back using some basic blueprints. The first-person template puts the virtual game camera around the eye level of the player, while the third-person template has the camera following above a mannequin character that can run and jump around the level and even go up stairs.

You’ll also create a landscape for a level using the landscape editor, and add a material to the landscape, sculpt hills and mountains, and “paint” foliage on the landscape that follows the contours of the hills. Then you’ll finish off your landscape by adding an ocean, lake, and river using the water effects.

What You'll Learn

  • Understand what a level is and how to teleport between levels in a game
  • Develop and apply basic blueprints to create a portal-style level jump and return
  • Explore the first-person and third-person templates and how each positions the game camera
  • Create and edit a landscape using the landscape editor, sculpting hills and mountains
  • Apply a material to the landscape and paint foliage that follows the contours of the hills
  • Add water effects to the landscape, including an ocean, lake, and river

Key Takeaways

  • Games typically contain multiple levels that progress from a basic, easy level to levels of increasing complexity.
  • Basic blueprints can be used to build a portal-style mechanic that lets a third-person character jump to another level and return.
  • The first-person template places the camera around the player's eye level, while the third-person template follows above a mannequin character that can run, jump, and go up stairs.
  • The landscape editor lets you create a landscape, add a material, sculpt hills and mountains, and paint foliage along the hills' contours.
  • Water effects can be used to add an ocean, lake, and river to finish a landscape.

Frequently Asked Questions

What will I learn in this course?

You will learn what a level is and how to teleport between levels using basic blueprints, explore the first- and third-person templates, and create and edit a landscape with materials, sculpted hills and mountains, painted foliage, and water effects such as an ocean, lake, and river.

What is the difference between the first-person and third-person templates covered here?

The first-person template puts the virtual game camera around the eye level of the player, while the third-person template has the camera following above a mannequin character that can run and jump around the level and even go up stairs.

What topics do the lessons cover?

The lessons cover working with levels (Parts 1 and 2), the first-person template, the third-person template, creating and working with landscapes, and creating and working with water effects.

What skills does this course relate to?

It relates to skills including Abstraction Layers, Level Editor, Tutorials, Unreal Blueprint, Unreal Development Kit, and Unreal Engine.

How are levels typically structured in a game according to this course?

All games contain multiple levels, usually starting with a basic, easy level to get a feel for the game, then progressively jumping to levels with increased complexity.