Course Description
In this course, you will explore the foundations of Maya 2022. You will learn how to create a project, navigate around the interface, and set up a custom workspace. Using the basic modeling tools, you will model and texture a simple lamp. Once you’ve accomplished that, you will then learn how to rig and animate the lamp.
Starting with the user interface, you will explore the basic navigation of the viewports, windows, and toolbars. You will learn how to create custom workspaces and shelves, as well as setting up projects for better file management. We’ll also explore how to set up autosave and incremental saving. You will learn the basic foundations of hard surface modeling. Proper edge flow and locking loops smooth rendering will be covered. Additionally, we’ll cover how to set up basic shaders and render them in Arnold, as well as how to set up realistic volumetric and HDRI lighting. We’ll go step-by-step through how to model and texture a desk lamp. Then afterward, you’ll learn the basics of character rigging using iconic controls, constraints, bones, FK, and IK controls. By the end of the course, you will be able to animate a simple jump of the lamp.
What You'll Learn
- Identify the major UI panels in the Maya 2022 interface and navigate viewports, windows, and toolbars
- Create and modify basic shapes and primitives using the basic modeling tools
- Model and texture a desk lamp using hard surface modeling, proper edge flow, and locking loops
- Modify shaders to create realistic surfaces and render them in Arnold with volumetric and HDRI lighting
- Set up custom workspaces, shelves, and projects, including autosave and incremental saving
- Rig and animate the lamp using iconic controls, constraints, bones, FK, and IK controls, and export the animation to a file
Key Takeaways
- The course teaches the foundations of Maya 2022, including creating a project, navigating the interface, and setting up a custom workspace.
- Learners model and texture a simple desk lamp using the basic modeling tools before rigging and animating it.
- Shaders are set up and rendered in Arnold, along with realistic volumetric and HDRI lighting.
- Character rigging is introduced using iconic controls, constraints, bones, FK, and IK controls.
- By the end of the course, learners can animate a simple jump of the lamp and export the animation to a file.
Frequently Asked Questions
Who is this course for?
It is a beginner course that explores the foundations of Maya 2022, covering interface navigation, basic modeling, texturing, rigging, and animation.
What will I build in this course?
You will model and texture a desk lamp, then rig and animate it, ending with animating a simple jump of the lamp.
What modeling and rendering topics are covered?
The course covers the basics of hard surface modeling, proper edge flow, locking loops for smooth rendering, setting up basic shaders and rendering them in Arnold, and setting up realistic volumetric and HDRI lighting.
What rigging and animation skills will I gain?
You will learn the basics of character rigging using iconic controls, constraints, bones, FK, and IK controls, and by the end you will be able to animate a simple jump of the lamp and export the animation to a file.
What skills does this course develop?
Skills include Autodesk Maya, Corona Renderer, Interface Design, Maya Embedded Language, Object Animation, and Surface Modeling.









