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KnowledgeCity

Unity: Animation

Work with the Animation, Animator and Timeline
Preview the first lesson free — get full access to all 4 lessons.
Course: On-Demand
Beginner Provider Ken Geary  4 Lessons ·  29m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

Unity can add motion to your GameObjects in your scene by utilizing Animation clips, which are edited in the Animation Panel and controlled by the Animator panel. You will create animation clips to be applied to the Prefabs in your scene. You will then assign an animation clip to a Prefab and using the Animator panel, add and adjust keyframe values to control GameObject transforms over time. Virtually any GameObject parameter can be animated and we will focus on rotating the pickup Prefab and learn how to smoothly loop the motion.

Other Animation clips will be created and will be controlled using a node methodology inside the Animator Panel. You will animate the hovercraft Prefab and adjust its timing by creating clips in the Timeline panel. Learn how Animation is a critical aspect of game development and helps to bring life to objects as simple as a pickup element to a fully functional character.

What You'll Learn

  • Create animation clips and edit keyframes in the Animation panel
  • Assign an animation clip to a Prefab and adjust keyframe values to control GameObject transforms over time
  • Animate the rotation of the pickup Prefab and smoothly loop the motion
  • Transfer from one animation clip to another using a node methodology in the Animator panel
  • Animate the hovercraft Prefab and create clips in the Timeline panel
  • Adjust animation clip speed and timing in the Timeline panel

Key Takeaways

  • Unity adds motion to GameObjects using Animation clips, which are edited in the Animation panel and controlled by the Animator panel.
  • Virtually any GameObject parameter can be animated, including transforms such as rotation, controlled by adjusting keyframe values over time.
  • Animation clips can be transitioned between one another using a node methodology inside the Animator panel.
  • The Timeline panel is used to create animation clips and adjust their speed and timing.
  • Animation is a critical aspect of game development that brings life to objects ranging from a simple pickup element to a fully functional character.

Frequently Asked Questions

What will I learn to animate in this course?

You will create animation clips applied to Prefabs in your scene, focusing on rotating the pickup Prefab and smoothly looping its motion, and animating the hovercraft Prefab while adjusting its timing in the Timeline panel.

Which Unity panels does this course cover?

The course covers the Animation panel for creating clips and editing keyframes, the Animator panel for controlling clips with a node methodology, and the Timeline panel for creating clips and adjusting clip speed.

What topics are included in the lessons?

The lessons cover Creating Animation Clips (Part 1), Creating Animation Clips (Part 2), Creating An Animator, and Using the Timeline.

What skills does this course relate to?

It relates to skills including Animations, Character Animation, Object Animation, Motion Capture, Adobe Animate, and UnityScript.