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Unity: Lighting

Add various lights, edit lighting parameters, and bake lights for static objects
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Beginner Provider Ken Geary  3 Lessons ·  22m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

Unity can enhance your scene quality with the usage of various lights and shadows. Lighting is an essential component of creating immersive environments in your scenes. In these lessons, you’ll learn how to use Unity’s powerful lighting system to create a wide range of lighting effects, from realistic natural lighting to artistically stylized lighting.

Unity’s lighting system is based on a technique called global illumination, which simulates the way light bounces and interacts with objects, both static and dynamic, in the scene. This creates more realistic shadows, reflections, shading, and ambient lighting in a scene. The directional light will be edited to simulate sunlight at dawn. Point lights and spot lights will be added and edited to showcase how they can be added to enhance the look of your scene. Some lights will be set for light baking to showcase performance saving by baking lights for static objects in your scene while still moving objects with dynamic lights and shadows.

What You'll Learn

  • Use Unity's lighting system to create realistic natural and artistically stylized lighting effects
  • Adjust directional light color, intensity, and rotation to simulate daylight and sunlight at dawn
  • Add and edit point lights and spot lights, including a spotlight under the hovercraft Prefab
  • Perform a light bake on static GameObjects to save performance
  • Apply global illumination to produce realistic shadows, reflections, shading, and ambient lighting

Key Takeaways

  • Lighting is an essential component of creating immersive environments in Unity scenes.
  • Unity's lighting system is based on global illumination, which simulates how light bounces and interacts with both static and dynamic objects.
  • Global illumination creates more realistic shadows, reflections, shading, and ambient lighting in a scene.
  • Light baking saves performance for static objects while dynamic lights and shadows continue to move with moving objects.
  • Directional, point, and spot lights can each be added and edited to enhance the look of a scene.

Frequently Asked Questions

What will I learn in this course?

You'll learn how to use Unity's powerful lighting system to create a wide range of lighting effects, from realistic natural lighting to artistically stylized lighting, using global illumination.

What topics does this course cover?

The course covers Types of Lights, Adding Lights to Your Level, and Light Baking, including directional, point, and spot lights as well as baking lights for static objects.

What is global illumination in Unity?

Global illumination is the technique Unity's lighting system is based on; it simulates the way light bounces and interacts with static and dynamic objects in the scene, creating more realistic shadows, reflections, shading, and ambient lighting.

What skills does this course help me build?

This course helps you build skills in Lighting Layout and working with the Unity Engine.

Why would I use light baking?

Light baking is used to save performance by baking lights for static objects in your scene while still moving objects with dynamic lights and shadows.