Blender 3D offers a large library of tools to allow you to create and shape objects in three dimensional space, some more sophisticated than others.
Blender 3D offers a large library of tools to allow you to create and shape objects in three dimensional space, some more sophisticated than others. You don’t have to be an expert, though, to get started creating. Just a foundational knowledge of some of Blender 3D’s modeling tools is enough to begin realistically rendering scenes with detail. In these lessons, we’ll review some fundamental ways of manipulating your 3D objects in space and how you might use these tools in practice.
In this module, you will see Blender’s 3D modeling capabilities in action. Through the example of a dining room scene, these lessons will illustrate how to place default objects, how to duplicate them, and how to modify their shape in Edit Mode. After following along in this demonstration, you will be able to use fundamental modeling tools to construct your own three dimensional scenes. First you’ll learn how a simple default cube changes into an empty room. Next we’ll fill that room with furniture, molding cubes and cylinders into a dining room table, matching chairs, and even a plate and drinking cup.
Learning Objectives:
- Establish a default cube as a room in three-dimensional space
- Use the Extrude tool to modify default shapes
- Add detail to default shape with the Bevel tool
- Use the interactive Add Object tool to create and duplicate shapes
Skills you’ll gain
3D Modeling3D Modeling SoftwareActimize Visual ModelerBlender (Device)Blender 3D (3D Graphics Software)Solid ModelingWhat You'll Learn
- Establish a default cube as a room in three-dimensional space
- Use the Extrude tool to modify default shapes
- Add detail to default shapes with the Bevel tool
- Use the interactive Add Object tool to create and duplicate shapes
- Model furniture such as a dining room table, chairs, a plate, and a drinking cup from cubes and cylinders
- Modify object shapes in Edit Mode to construct your own three-dimensional scenes
Key Takeaways
- Only a foundational knowledge of some of Blender 3D's modeling tools is enough to begin realistically rendering scenes with detail.
- The lessons demonstrate Blender's 3D modeling capabilities through the example of building a dining room scene.
- The module shows how to place default objects, duplicate them, and modify their shape in Edit Mode.
- A simple default cube is transformed into an empty room and then filled with furniture molded from cubes and cylinders.
- After following the demonstration, learners can use fundamental modeling tools to construct their own three-dimensional scenes.
Frequently Asked Questions
Do I need to be a Blender expert to take this course?
No. The course states you don't have to be an expert to get started; just a foundational knowledge of some of Blender 3D's modeling tools is enough to begin.
What will I build in this course?
Through the example of a dining room scene, you will turn a default cube into an empty room and then fill it with furniture, molding cubes and cylinders into a dining room table, matching chairs, and even a plate and drinking cup.
Which Blender tools does this course cover?
It covers establishing a default cube as a room, the Extrude tool to modify default shapes, the Bevel tool to add detail, and the interactive Add Object tool to create and duplicate shapes.
What lessons are included?
The course includes three lessons: Building a Room and Table, Building a Chair, and Adding Objects to the Room.
What skills does this course help develop?
It develops skills in 3D modeling, 3D modeling software, solid modeling, and working with Blender 3D graphics software.
Transcript
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Hello and welcome to another video tutorial on Blender 3D. In this lesson, we're gonna learn how to build a room with a table. The scene we're going to build is a very simple dining room. So I'm gonna start with this cube which is gonna represent our dining room. I'm gonna make a lot larger and I'm going to make sure that it is flat onto our plane. I want to keep all my objects organized so I'm going to rename it from cube to dining room. Now that I have that out of the way, I'm gonna enter edit mode. When I'm in edit mode, I want to now see the inside of this dining room. So I'm first going to select on this face and delete it by pressing X on the keyboard and deleting the face. I'm gonna repeat that over here with this side and I now see the inside of my dining room. Well, most dining rooms are not perfect squares so I want to extend this area here outward. So I'm simply going to grab these points and move them. I'm gonna do the same thing to this side of the dining room. So now I have a pretty spacious dining room. Next, I want to add a window right about here. So I'm gonna select on this face, which is the wall and I'm going to right click subdivide and add, let's say, seven new cuts. With the new cuts in place, I'm going to simply click drag and select these faces here. And I'm gonna delete these by pressing the X on the keyboard to delete the faces. Now I have a nice big window. I'm gonna exit edit mode and I now want to add a dining room table. So I'm going to go ahead and add a cube. I'm gonna rename this cube to table. And when I look at this, I realize that it might be a little bit difficult to model this table when it's inside of this dining room. So I'm gonna turn off the whole dining room by clicking on the little eye in the scene collection panel. Now I can model this table without anything in the way. I'm gonna enter edit mode and I'm going to start by making the table about that high by bringing up the bottom plane. And I want to add some depth to the table by selecting these opposite faces. And I'm gonna go to my scale tool just to pull them out. This is going to represent our tabletop. Most tables have legs. So I'm going to start by selecting the under portion of this table. Right click, go to subdivide and I'm going to increase the number of cuts to about 10. Now that I have these new faces, I'm gonna select these faces in particular that are going to represent the legs. And I'm going to create the legs simply by going to the extrude tool. With the extrude tool selected, I'm gonna bring down these legs to the plane. Now, if I wanna see how it looks inside the dining room, I'm just gonna turn on my dining room model and I now see that my table is nicely situated. Let's say I don't like how thick these legs are. I'm simply gonna select these interfaces and I'm going to scale them outward. And now I have table legs that are a little bit more proportionate. I'm in object mode now. This table looks a little bit big for this room so I'm gonna make it slightly smaller, making sure that it remains on the plane. And center it right there. Let's add a little bit of realism to this tabletop. I'm gonna go back into edit mode. I'm gonna select on the top face of this table and I'm going to give it a very slight bevel. That bevel looks nice, but I want to add some roundness to it so it doesn't look so harsh. I'm gonna add five segments to that bevel. When I exit edit mode, I can see that the table is starting to look a little bit more organic. But now that I look at it, the table looks a little bit too short. So I'm gonna go back into edit mode. I'm gonna simply raise this tabletop simply by selecting all of these vertices, but I want to make sure that I'm going to be selecting the vertices behind them as well. So I gotta enter x-ray mode. Gonna select these and now I'm going to move it up just a little bit. And this is how we begin assembling a 3D dining room in Blender. In the next lesson, we're gonna learn how to add chairs to our scene. Thank you very much for watching.
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