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Post-Process Design in UE5

Use post process volumes and ray tracing to enhance the visuals of your level
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Intermediate Provider Ken Geary  3 Lessons ·  32m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

In these lessons, you’ll learn more about the post-process volume for setting up visual lighting effects as well as color correction. Learn how to enable hardware ray tracing to enhance reflections and refraction, and give your levels evocative, mood-setting atmospheric lighting.

Unreal Engine 5 can enhance the visual effects of your level such as depth of field, bloom, lens flares and vignette. You will learn how to adjust the settings in the post process volume to enable and adjust these effects. Then you will learn how to enable hardware ray tracing in the project settings to enable realistic real-time reflections and refraction, such as the distortions seen through a glass sphere. You will learn how to crate a custom material to work with ray traced refraction.

Finally, you will learn how to adjust color correction in your scenes similar to a post-production editing software system, controlling values such as contrast, exposure, saturation, and shadow color.

What You'll Learn

  • Configure post-process volumes to set up visual lighting effects and color correction
  • Adjust depth of field, bloom, lens flares, and vignette settings in the post process volume
  • Enable hardware ray tracing in project settings for realistic real-time reflections and refraction
  • Create a custom material that works with ray-traced refraction
  • Apply color correction to control contrast, exposure, saturation, and shadow color
  • Set atmospheric lighting to reflect time of day and setting

Key Takeaways

  • Unreal Engine 5's post-process volume is used to set up visual lighting effects and color correction.
  • UE5 can enhance level visuals with effects such as depth of field, bloom, lens flares, and vignette, which are enabled and adjusted in the post process volume.
  • Hardware ray tracing is enabled in the project settings to produce realistic real-time reflections and refraction, such as distortions seen through a glass sphere.
  • A custom material can be created to work with ray-traced refraction.
  • Color correction in UE5 works similarly to post-production editing software, controlling values such as contrast, exposure, saturation, and shadow color.

Frequently Asked Questions

What does this course cover?

It covers the post-process volume for visual lighting effects and color correction, enabling hardware ray tracing for reflections and refraction, and atmospheric mood-setting lighting in Unreal Engine 5. Lessons include Post-Process Volumes, Ray-Tracing Settings, and Color Correction.

What skills will I gain from this course?

You will develop skills in color rendering, daylight modeling, digital light processing, luminance, post processing, and post-production.

How does ray tracing work in this course?

You learn to enable hardware ray tracing in the project settings to produce realistic real-time reflections and refraction, such as the distortions seen through a glass sphere, and to create a custom material to work with ray-traced refraction.

What post-process effects are taught?

The course covers adjusting settings in the post process volume to enable and adjust effects including depth of field, bloom, lens flares, and vignette, as well as color correction values such as contrast, exposure, saturation, and shadow color.