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Maya 2022 Advanced: Body Mechanics

Create a character walk cycle in Maya 2022.
Preview the first lesson free — get full access to all 6 lessons.
Course: On-Demand
Advanced Provider Stephen Steinbach  6 Lessons ·  40m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

These lessons start by demonstrating how to set up the timeline and controls for Maya’s Curve Editor. In step mode, we will begin creating the keyframes for the walk cycle. Once the keyframes are created, you will learn how to add the breakdown or passing poses for the walk cycle. After the keys and breakdown drawings are created, you will also see how to create the squash and stretch drawings.

These lessons will show you how to use a control rig to animate a simple walk cycle. Once the walk cycle is blocked out, we will convert the curves from Step Mode to Spline Mode. In the curve editor we will adjust each function curve ensuring that the timing and position of the walk cycle is accurate. Paying special attention to the hips, we will ensure that the animation is balanced and even for both footsteps. In the Curve Editor, you will learn how to evaluate the position of the feet ensuring that they are sliding back consistently and evenly spaced. Once the animation is completed, we will create a Playblast to review the final animation.

What You'll Learn

  • Set up the timeline and controls for Maya's Curve Editor
  • Create key and breakdown drawings for a walk cycle
  • Add passing poses and squash-and-stretch drawings
  • Animate a simple walk cycle using a control rig
  • Convert curves from Step Mode to Spline Mode and refine timing in the Curve Editor
  • Render a Playblast to review the final animation

Key Takeaways

  • The lessons begin by setting up the timeline and controls for Maya's Curve Editor before keyframing in step mode.
  • Walk cycle animation is built up through keyframes, breakdown or passing poses, and squash and stretch drawings.
  • A control rig is used to animate the simple walk cycle, which is first blocked out before curves are refined.
  • In the Curve Editor, function curves are adjusted so the timing and position of the walk cycle are accurate, with special attention to balancing the hips and evenly spacing the feet.
  • Once the animation is complete, a Playblast is created to review the final result.

Frequently Asked Questions

What will I learn to create in this course?

You will learn to create key and breakdown drawings, animate a walk cycle, and render a Playblast.

What software does this course use?

It uses Maya 2022, working with its timeline, control rig, and Curve Editor.

What animation techniques are covered for the walk cycle?

It covers planning, blocking with keyframes in step mode, adding breakdown or passing poses, creating squash and stretch drawings, and converting curves from Step Mode to Spline Mode for refinement.

How is the final animation reviewed?

Once the animation is completed, you create a Playblast to review the final animation.

What lessons are included?

Lessons include Walk Cycle: Planning; Walk Cycle: Blocking (Parts 1 and 2); Walk Cycle: Curves (Parts 1 and 2); and Alien Head: Blend Shapes.