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KnowledgeCity

Unity Beginner

Learn the basics of working with Unity
Preview the first lesson free — get full access to all 31 lessons.
Course: On-Demand
Beginner Provider Ken Geary  9 chapters ·  31 Lessons ·  3h 12m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

Unity is a robust game engine to create interactive projects and games across a variety of platforms. This course will cover the basics of working with the Unity Editor. We will begin by discussing the industry uses of Unity and installing the necessary software using free online resources. This course introduces the user to the tools used to use basic shapes, create editable meshes, and convert to Prefabs. We will also cover an introduction to creating animation clips and utilizing the Animator controller. Lighting and cinematics will also be touched upon and used to enhance the look of your scenes.

Finally, we will start creating basic code using the Visual Studio editor and writing custom C# code, with thorough explanations for anyone who may be new to programming. By the end of this course, you will gain a useful understanding of how to create a basic game environment with cinematically rich imagery and keyboard-controllable gameplay.

What You'll Learn

  • Install Unity using free online resources and navigate the Unity Editor panels
  • Build game scenes with GameObjects, materials, editable meshes, and Prefabs using ProBuilder
  • Create animation clips and control them with the Animator and Timeline
  • Enhance scenes with lighting, light baking, post-processing, and Cinemachine cutscenes
  • Write and edit custom C# scripts in the Visual Studio editor
  • Create a basic, keyboard-controllable game environment with cinematically rich imagery

Key Takeaways

  • Unity is a game engine for creating interactive projects and games across a variety of platforms.
  • The course covers the basics of the Unity Editor, including industry uses and installing the software with free online resources.
  • Learners use ProBuilder to create complex objects, edit meshes, and build a level, and convert basic shapes to Prefabs.
  • Lighting, light baking, post-processing, and Cinemachine are used to enhance the look of scenes and create cutscenes.
  • C# scripting in Visual Studio is taught with thorough explanations aimed at people new to programming.

Frequently Asked Questions

Who is this course for?

It is a beginner course suitable for anyone new to Unity, including those new to programming, as the C# scripting is explained thoroughly for newcomers.

What will I be able to do by the end of the course?

You will gain a useful understanding of how to create a basic game environment with cinematically rich imagery and keyboard-controllable gameplay.

Do I need prior programming experience?

No. The course covers creating basic code in Visual Studio and writing custom C# code with thorough explanations for anyone who may be new to programming.

What topics does the course cover?

It covers installing Unity, navigating the Unity Editor, GameObjects, materials and Prefabs, ProBuilder, animation clips and the Animator, lighting and cinematics, Cinemachine, and writing C# scripts in Visual Studio.

What tools will I use in this course?

You will use the Unity Editor, the Unity Asset Store, ProBuilder, the Animator and Timeline, Cinemachine, and the Visual Studio editor for C# scripting.