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KnowledgeCity

Project Packing in UE5

Prepare your project for packaging and exporting
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Intermediate Provider Ken Geary  3 Lessons ·  13m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

In these lessons, you will learn how to prepare the levels you’ve created to be packaged as a playable experience, and how to format a level for standalone playback in Windows. You will also learn how to code a Widget Blueprint to incorporate a quit button for your game.

Unreal Engine 5 is fun to work on and play your game or simulation within the Editor; but at some point, you will want to publish your game to run on a standalone system such as Windows or the latest PlayStation console. To do this, you will learn how to prepare your levels for packaging and package them to play standalone in windows. You will also learn how to add an interactive button to quit the standalone game. Finally, you will learn how you can create custom package templates.

What You'll Learn

  • Create a quit button for your game by coding a Widget Blueprint
  • Prepare your levels and project for packaging
  • Package your level using the standard packager or the Project Launcher
  • Format a level for standalone playback in Windows
  • Create custom package templates

Key Takeaways

  • Unreal Engine 5 projects can be packaged to run standalone on systems such as Windows.
  • Preparing levels for packaging is required before publishing a game or simulation outside the Editor.
  • A quit button can be added to a standalone game by coding a Widget Blueprint.
  • Levels can be packaged using either the standard packager or the Project Launcher.
  • Custom package templates can be created as part of the packaging process.

Frequently Asked Questions

What does this course cover?

It covers how to prepare the levels you have created to be packaged as a playable experience, how to format a level for standalone playback in Windows, how to code a Widget Blueprint to add a quit button, how to package levels using the standard packager or the Project Launcher, and how to create custom package templates.

What will I be able to do after taking this course?

You will be able to create a quit button for your game, prepare your project for packaging, and package your level using the standard packager or the Project Launcher.

What lessons are included?

The course includes three lessons: Preparing for Packaging, Package Settings, and Using the Project Launcher.

Why would I package an Unreal Engine 5 project?

While Unreal Engine 5 lets you play your game or simulation within the Editor, packaging lets you publish it to run on a standalone system such as Windows or the latest PlayStation console.

How do I let players exit a packaged game?

You can add an interactive quit button by coding a Widget Blueprint, which lets players exit the standalone game.