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Blender: Lighting

Learn lights and lighting in 3D space
Preview the first lesson free — get full access to all 6 lessons.
Course: On-Demand
Beginner Provider Jay Grewall  6 Lessons ·  24m  in Arabic, German, English, Spanish, French, Portuguese, Chinese 

Course Description

There are few elements that make as big and immediate of a difference in visual media as lighting. Since our eyes understand the depth and shape of objects around us based partly on how the light hits them, the specifics of lighting play a major role in how we interpret our three dimensional world. Blender 3D has a variety of powerful mechanisms which allow you to realistically render light to your exact specifications, making for even more realistic depictions of three dimensional space.

In this module, learn how to light your scenes in Blender 3D. By becoming familiar with Blender’s four methods of shading views, its three render engines, and its different types of lights, you’ll have the tools you need to bring a three dimensional space to life. We’ll begin by exploring the four methods of shading views in Blender 3D, which help us navigate our 3D scene and make modeling and animating easier. We’ll also look at Blender’s render engines, Eevee, Workbench, and Cycles. Then, you’ll learn about Blender’s lights and methods of lighting to create different environments in 3D space.

What You'll Learn

  • Apply Blender 3D's four methods of shading views to navigate, model, and animate in 3D space
  • Compare Blender's three render engines — Eevee, Workbench, and Cycles — and their uses and purposes
  • Distinguish between Blender's point, sun, spot, and area lights
  • Modify the color parameters of each type of light
  • Light scenes to create different environments in 3D space

Key Takeaways

  • Lighting makes a large and immediate difference in visual media because our eyes interpret the depth and shape of objects based partly on how light hits them.
  • Blender 3D provides powerful mechanisms to realistically render light to your exact specifications for more realistic depictions of three dimensional space.
  • Blender's four methods of shading views help you navigate a 3D scene and make modeling and animating easier.
  • Blender offers three render engines — Eevee, Workbench, and Cycles — each with different uses and purposes.
  • Blender provides point, sun, spot, and area lights, each with color parameters that can be modified to create different environments.

Frequently Asked Questions

What does this Blender: Lighting module cover?

It covers how to light scenes in Blender 3D, including the four methods of shading views, the three render engines (Eevee, Workbench, and Cycles), and the different types of lights — point, sun, spot, and area — along with modifying each light's color parameters.

What types of lights will I learn about in this course?

You'll learn the differences between Blender's point, sun, spot, and area lights, and how to modify the color parameters of each.

Which render engines does the course discuss?

The course looks at Blender's three render engines — Eevee, Workbench, and Cycles — and explores their different uses and purposes.

What lessons are included?

The lessons are Shading Views; Render Engines and Sample Renders; Point Light; Sun Light; Spot Light; and Area Light.

What skills does this course relate to?

It relates to skills including 3D Rendering, Blender 3D (3D Graphics Software), Daylight Modeling, OpenGL Shading Language, RenderMan Shading Language, and Shading Language.