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Once you’re familiar with how objects are constructed in Blender 3D and how to manipulate their geometry, you’re ready to bring those objects to life. Applying color and shading transforms geometric shapes into recognizable real world items, and Blender 3D offers detailed light and shading tools to further render them in space. Explore how changing the surface of your objects can make them even more realistic, adding new dimensions of detail with texture. But the true “bringing to life” step is, of course, making your creations move. Animate your objects with Blender 3D’s user-friendly, flexible timeline.
In this module, we will explore the various coloring, surfacing, and shading options available to us in Blender 3D. You’ll be introduced to keyframe animation, diving into Blender’s timeline and exploring how to animate an object’s position, size, and rotation in 3D space. We’ll go over how to modify the appearance of 3D objects by following the correct process of applying color shading using Blender’s Principled BSDF method, and the differences between viewing in Solid Mode and Rendered Mode. We’ll modify the basic parameters of objects to change their appearances, adding metallic, specular, or rough finishes to surfaces. In the Blender timeline, you’ll learn the methods and principles of keyframe-based animation in 3D space. We will leverage the Transform Tool and automatically add keyframes to keep our workflow easy, and you’ll discover how to animate the color shading of 3D objects.
It covers the coloring, surfacing, and shading options in Blender 3D, including applying color shading with the Principled BSDF method, modifying surface parameters for metallic, specular, or rough finishes, applying textures, and using multiple surfaces on one object. It also introduces keyframe animation using Blender's timeline to animate an object's position, rotation, size, and color shading.
It is suited to learners who are already familiar with how objects are constructed in Blender 3D and how to manipulate their geometry, and who are ready to apply color, shading, surfacing, and basic animation to those objects.
You will gain skills in 3D Animation, Blender 3D (3D Graphics Software), Character Animation, Object Animation, OpenGL Shading Language, and Shading Language.
The lessons are Applying Textures to 3D Objects, Modifying Surface Shader Parameters, Multiple Surfaces on One Object, The Timeline, and Understanding Basic Animation.
Yes. The course introduces keyframe-based animation in 3D space, teaching the methods and principles of keyframing through Blender's timeline and how to animate an object's position, rotation, size, and color shading, including using the Transform Tool to automatically add keyframes.