Course Description
What You'll Learn
- Set up scenes and configure your workspace in Autodesk Maya
- Navigate the Maya interface, viewports, and toolbox
- Select, transform, duplicate, and snap objects using coordinate systems and pivot points
- Work with polygons and organize scenes using hierarchies, grouping, and layers
- Create and edit NURBS curves and surfaces using tools like the CV Curve, CV Bezier, Revolve, and Trim tools
- Build basic 3D models, including a mirror cube and a scooter model
Key Takeaways
- This course covers the beginner topics of 3D animation in Maya, including scene setup, working with objects, NURBS, and basic modeling.
- Learners gain a foundational understanding of the Maya interface, including viewports, workspaces, customization options, and the toolbox.
- The course teaches core object skills such as selection, transformation, duplicating, snapping, and using coordinate systems and pivot points.
- NURBS topics include curve components, surface creation, editing and refining curves and surfaces, and trimming surfaces.
- Hands-on modeling practice includes building a mirror cube and a two-part scooter model.
Frequently Asked Questions
Who is this course for?
It is for beginners who want to start with the beginner topics of 3D animation in Maya and gain the basic knowledge of how to get started in Maya.
What will I be able to do after completing this course?
After this course you will have the basic knowledge of how to get started in Maya, including setting up scenes, working with objects, NURBS, and basic modeling.
What topics does this course cover?
It covers setting up scenes, working with objects, NURBS, and basic modeling, along with the Maya interface, navigation, object transformation, polygons, hierarchies and layers, and NURBS curves and surfaces.
What skills will I develop in this course?
You will develop skills in 3D Animation, 3D Modeling, Autodesk Maya, and Maya Embedded Language, and it supports the Autodesk Maya Certified User skill.
What modeling projects are included?
The course includes hands-on models such as a mirror cube, a first model using the Revolve tool, and a two-part scooter model.









