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In this advanced course on Unity, you will learn techniques for creating a complete 3D third-person game, an augmented reality application, and a virtual reality game. We will explore using imported assets, how to code game controls, and how to work with mixed reality. Additional features include scriptable objects, visual scripting and using the shader graph. By the end of this course, you will know how to utilize imported characters and animation clips, create terrain, create particle systems and code AI for NPC’s as well as character movement and interactions.
This course will cover how to create large landscapes by sculpting hills and mountains, how to add layered terrain textures, and how to create a tree and paint forests around the landscape. You’ll discover how to import 3D characters and human motion clips and use them to create a third-person player, as well as various non-player characters (NPCs). We’ll also go over how to control player and NPC movement by coding C# scripts and utilizing the AI Navmesh system for the NPCs to follow. Finally, you’ll learn how to create both a webcam-based AR app using the Vuforia plugin, and a VR game for the Meta Quest 2 VR headset using physics and hand trigger input mapping and control.
You will build a complete 3D third-person game, a webcam-based augmented reality application using the Vuforia plugin, and a virtual reality game for the Meta Quest 2 VR headset.
Yes. It covers setting up NPCs and NPC AI, creating patrol paths and a line of sight for NPCs, and using the AI Navmesh system for NPCs to follow.
Player and NPC movement is controlled by coding C# scripts, and the course lists C# Fundamentals among its skills.
It teaches creating a VR game for the Meta Quest 2 VR headset, using physics and hand trigger input mapping and control.
You will learn to create large landscapes by sculpting hills and mountains, add layered terrain textures, and create and paint trees and forests around the landscape.