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Unity Advanced: Augmented Reality

Add the Vuforia plugin to create a Unity AR application
Preview the first lesson free — get full access to all 3 lessons.
Course: On-Demand
Advanced Provider Ken Geary  3 Lessons ·  18m  in English 

Course Description

In these lessons, you will learn how to create an augmented reality (AR) application. We will explore how to use the built-in XR components or the Vuforia target-driven AR plugin. By the end of these lessons, you will be able to create your own AR application.

You’ll learn how to add an augmented reality camera that can detect the target image in a scene and lock an animated 3D object onto a similar image displayed in the real world either via screen, mobile device, or printout. We’ll show you how Unity’s Vuforia plugin can import the database created on the website to match your image target to a real-world target. A 3D model with animation clips and an animator setup to transition between clips will be activated using a virtual button that, when covered by a finger in front of a webcam, will trigger a transition to another animation clip. The 3D model will remain tracked to the target image seen in the webcam even when the target is moved or rotated.

What You'll Learn

  • Build an augmented reality (AR) application in Unity from start to finish
  • Use Unity's built-in XR components or the Vuforia target-driven AR plugin
  • Add an AR camera that detects a target image and locks an animated 3D object onto a matching real-world image via screen, mobile device, or printout
  • Import a Vuforia website database to match an image target to a real-world target
  • Set up a 3D model with animation clips and an animator that transitions between clips
  • Create a virtual button that triggers an animation transition when covered by a finger in front of a webcam

Key Takeaways

  • The course teaches how to create an AR application using either Unity's built-in XR components or the Vuforia AR plugin.
  • Vuforia can import a database created on its website to match an image target to a real-world target.
  • A 3D model with animation clips and an animator setup is activated through a virtual button that triggers a transition to another animation clip when covered by a finger in front of a webcam.
  • The 3D model remains tracked to the target image seen in the webcam even when the target is moved or rotated.
  • An AR camera can detect a target image and lock an animated 3D object onto a similar image displayed in the real world via screen, mobile device, or printout.

Frequently Asked Questions

What will I be able to do after completing this course?

By the end of the lessons you will be able to create your own augmented reality (AR) application that detects a target image and locks an animated 3D object onto a matching real-world image.

Which AR technologies does this course cover?

It explores Unity's built-in XR components and the Vuforia target-driven AR plugin, including importing a Vuforia website database to match an image target to a real-world target.

What topics are included in the lessons?

The course includes three lessons: What is Augmented Reality?, Setting up Vuforia AR, and Creating an AR Project.

What skills will I gain from this course?

You will develop skills in Augmented Reality, AR System Administration, and Code Structure.

How does the virtual button feature work in this course?

You will learn to create a virtual button that, when covered by a finger in front of a webcam, triggers a transition to another animation clip, while the 3D model stays tracked to the target image even when it is moved or rotated.